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Svelte's reactivity is triggered by assignments. Methods that mutate arrays or objects will not trigger updates by themselves.

In this example, clicking the "Add a number" button calls the addNumber function, which appends a number to the array but doesn't trigger the recalculation of sum.

One way to fix that is to assign numbers to itself to tell the compiler it has changed:

ts
function addNumber() {
numbers.push(numbers.length + 1);
numbers = numbers;
}

You could also write this more concisely using the ES6 spread syntax:

ts
function addNumber() {
numbers = [...numbers, numbers.length + 1];
}

The same rule applies to array methods such as pop, shift, and splice and to object methods such as Map.set, Set.add, etc.

Assignments to properties of arrays and objects — e.g. obj.foo += 1 or array[i] = x — work the same way as assignments to the values themselves.

ts
function addNumber() {
numbers[numbers.length] = numbers.length + 1;
}

However, indirect assignments to references such as this...

ts
const foo = obj.foo;
foo.bar = 'baz';

or

ts
function quox(thing) {
thing.foo.bar = 'baz';
}
quox(obj);

...won't trigger reactivity on obj.foo.bar, unless you follow it up with obj = obj.

A simple rule of thumb: the updated variable must directly appear on the left hand side of the assignment.